Completists will eke a bit more enjoyment out of the title by rescuing all of the abducted characters and upgrading the Fortress, but there is very little incentive to do so once you’ve seen all the main quest has to offer. The game features a scant eleven stages to complete, which dedicated players will be able to clear in a single afternoon-likely in a single sitting if you play it with your 3DS tethered to a charging cord. Unfortunately, Power of Illusion’s most crippling flaw is its length. Mickey’s sprite is detailed and animates fluidly, and the stages, which mimic the look and feel of famous Disney worlds like Peter Pan’s London or the dusty streets of Agrabah, are beautifully drawn and a real sight to behold, particularly in 3D. The game’s visuals are another one of its highlights, a gorgeous sendup of Castle of Illusion’s 16-bit aesthetics. It’s fun to see each character’s room morph to better reflect their personality as you complete quests for them, and Mickey is awarded with health and power upgrades for each mission he successfully undertakes, giving you a nice incentive to visit the Fortress often. Here you can take on additional quests, ranging from drawing a certain item to finding a specific toon in one of the game’s stages. This last element ties into the game’s other big feature, the Fortress, a safe house to which all of the abducted Disney characters retreat after you’ve rescued them. Stages also littered with plenty of secrets to discover, which are all well hidden and rewarding to find. Enemies likewise are very deliberate in their movements, and the stages are big and expansive, favoring exploration over precision jumping. Mickey moves at a much slower pace than other platforming heroes like Mario, but his speed is well suited to the game’s rhythm. The core gameplay is very reminiscent of Castle of Illusion. Fortunately, the rest of Power of Illusion generally fares much better.
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